As Microsoft’s $68.7bn Activision buyout awaits approval, video games large recordsdata patent for AI music tech


Again in January, Microsoft issued jaw-dropping news that it was shopping for Activision Blizzard in an all-cash transaction valued at $68.7 billion.

Activision – considered one of world’s most outstanding interactive leisure builders, publishers and distributors – is behind hit gaming franchises like Warcraft, Diablo, Overwatch, Name of Obligation and Sweet Crush.

As famous by Microsoft in January, the deal for Activision, which employs almost 10,000 staff worldwide, would see Microsoft launched into the place of the world’s third-largest gaming agency by income, behind Tencent and Sony.

The buyout has attracted international scrutiny nevertheless, from regulators in the US, in addition to the UK, and the European Union.

In the meantime, as Microsoft and Activision await information of the video games large’s destiny from these competitors watchdogs, the agency seems to have been engaged on expertise that would have wide-reaching implications for sure sectors of the music enterprise.

As reported by Video Video games Chronicle, Activision has been experimenting with tech that creates AI-generated customized music for gamers inside a online game.

That’s based on a US patent filed by Activision Publishing in March for an invention titled, “Techniques and Strategies for Dynamically Producing and Modulating Music Based mostly on Gaming Occasions, Participant Profiles and/or Participant Reactions”.

Activision explains in its submitting that “Multiplayer on-line gaming has seen explosive proliferation throughout the globe with entry to a variety of age teams” and “whereas many options of video video games have develop into extremely customizable, musical components are typically standardized throughout all gamers”.

Subsequently, argues Activision, “there may be [a] want for methods and strategies that generate and modulate music distinctive to particular person gamers”.

“By leveraging synthetic intelligence (AI), an infinite mixture of music and audio will be mechanically generated to keep away from having to manually create music/audio which then must be tagged for play primarily based on completely different situational queues.”

Activision patent submitting 

The submitting explains that, “By automating the method of what sort of music is being performed and to what depth primarily based on the state of affairs, participant expertise, and so forth., music and audio can create extra immersive and pleasing gameplay experiences”.

It provides: “By leveraging synthetic intelligence (AI), an infinite mixture of music and audio will be mechanically generated to keep away from having to manually create music/audio which then must be tagged for play primarily based on completely different situational queues.”

In different phrases, brand-new music, generated by AI, reducing out the necessity for pre-recorded compositions and sounds created particularly for a sport, or music written by established songwriters and recorded by artists, after which synced to be used inside a sport.

One query this submitting will throw up is, what is going to using such AI music tech for soundtracking video games imply for the long run relationship between the $180 billion video video games enterprise, composers, publishers, soundtrack corporations, and the broader sync sector?

Activision’s submitting explains that its customized music might be particularly tailor-made primarily based on plenty of components.

A few of these components embrace “a stage of the participant’s ability and/or expertise, and primarily based on a number of of gaming occasion(s) {that a} participant encounters”, in addition to “the participant’s response(s), the participant’s response(s), the participant’s enter(s) and/or the participant’s motion(s) throughout the gaming occasions”.

“By automating the method of what sort of music is being performed and the way the music is modulated, the online game might develop into extra immersive, develop into extra pleasing and supply gamers with all kinds of customizable options with a purpose to improve the general consumer expertise.”

Activision patent submitting 

The filing continues: “There may be additionally a necessity for methods and strategies that correlate generated and modulated music to the participant’s success or failure throughout gameplay and that use the correlation to enhance the participant’s efficiency in future gameplay.

“By automating the method of what sort of music is being performed and the way the music is modulated, the online game might develop into extra immersive, develop into extra pleasing and supply gamers with all kinds of customizable options with a purpose to improve the general consumer expertise.”



MBW has lengthy lined the rise of AI-generated music and the implications it may need on the music enterprise.

Probably the most current high-profile tales got here from South Korea, the place HYBE, the corporate behind Ok-pop stars BTS, acquired AI voice startup Supertone for over $32 million.

Based in 2020, Supertone claims to have the ability to create “a hyper-realistic and expressive voice that [is not] distinguishable from actual people”.

The corporate used this tech to “resurrect” the voice of South Korean people famous person Kim Kwang-seok, with the following AI-generated voice debuted on Korean tv present Competitors of the Century: AI vs Human.

HYBE CEO Jiwon Park told the corporate’s shareholders on Monday (October 17) that Supertone’s tech will “function a key piece of the expertise sphere we purpose to create” as the corporate diversifies its enterprise for when its flagship act BTS take a break to do compulorsy army service.

Jiwon Park added that “HYBE plans to unveil new content material and companies to our followers by combining our content-creation capabilities with Supertone’s AI-based talking and singing vocal synthesis expertise.”


Elsewhere within the video video games enterprise, final 12 months, an organization known as Reactional Music unveiled its personal patented expertise that enables real-time personalization of soundtracks and music throughout gameplay, and claimed to need to utterly “re-write [the] guidelines for music and video video games”.

Reactional Music, whose President David Knox spent 26 years in senior international administration positions at EA, says that it permits any industrial or manufacturing music to develop into interactive across the gamer inside a sport.

Reactional Music was previously a subsidiary of Sweden-based music-tech agency Gestrument, however the two companies just lately merged right into a single firm underneath the identify Reactional Music Group AB.

 Music Enterprise Worldwide

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